Finals received a new update on March 17, which brought a number of fixes and balance changes for players. Here are The Final 0.4 patch notes.
The Final Beta has taken the FPS community by storm, as lucky players will continue to enjoy the Closed Beta until March 21st.
The developers at Embark Studios are working hard, rolling out frequent patches to ensure that FINAL is in tip-top condition to keep players entertained. Now, March 17 brings with it another update for the free-to-play game, which brings a bunch of balance changes and improvements.
For those interested, here are the full patch notes for The Finals’ March 17th update.
New Diamond League ranked in the finals
As of the March 17 patch, players from Finals can now progress to a new maximum rank, the Diamond League. This means that players who were ranked Gold in Tournament Mode can now advance to the Diamond League ranks, helping players take another step forward.
Final March 17 0.4 Patch Notes
fix and update
animation
- Fixed an issue where manual actions would sometimes not reload
Audio
- Tweaked range for various Foley sound effects
- Tweaked relevance of indoor environment
- Updated various clothing sounds
- Added progress sound to revive by teammate
Pot
- Fixed an issue where some characters would appear without clothes
- Fixed an issue where characters would permanently disappear
gravity glove
- Improved response time when picking up items
levels
- Improved interaction with vertical zipline to make it easier to use
- Removed camera shake from cashout stations
- crane zipline made indestructible
rank mode
- Diamond League added to ranking system
UI
- Fixed an issue with teams not highlighting correctly on the tournament pyramid
- Fixed an issue where squad loadouts would not change during drafting
- Fixed an issue where the ‘Invite to Party’ button would appear for the party leader even when the party is full
- Fixed an issue that prevented reporting a player from the recent players screen
visual effects
- Tuned various muzzle flash effects
balance shift
cashout mode
- Team reducing response time from 25 seconds to 20 seconds
capabilities
Macintosh
- Added new audio while in use, including volume adjustments based on speed and new exit and entry audios
- Max duration has been increased from 10 seconds to 12 seconds
dash
- Fixed an issue where Dash sound effects would not play
body type
- Heavy health reduced from 350 to 325
Gadget
dome shield
- 25% less radius
- Increased friction and reduced bounce for easier installation of dome shields
- removed the ability to take them
- Fixed an issue where they could be knocked over or pushed over at cashout stations and vaults
defibrillators
- Decreased health given by 50%
explosive mine
- Fixed an issue where viewer cameras could cause exploding mines
- Mine environmental damage increased from 550 to 1025
weight lifter
- Oil barrel environmental damage increase from 550 to 2050
weapons
.30-06 Sniper
- Fixed an issue where the sniper scope’s crosshair could twitch
AKM
- AKM magazine size increased from 30 to 36
flamethrower
- Flamethrower reload time has been reduced from 4 seconds to 3.5 seconds
LH1
- LH1 magazine size has been increased from 10 to 20
M32 grenade launcher
- M32 reload time has been reduced from 3.5 seconds to 3.1 seconds
M60
- M60 reload time has been reduced from 4 seconds to 3.5 seconds
M11
- Magazine size has been increased from 32 to 40
pump-action grenade launcher
- Reduce pump-action manual action reload duration by 20%
repeater shotgun
- bullet dispersion size reduction
riot shield
- Riot Shield damage increased from 60 to 68
SA1216 Shotgun
- bullet dispersion size reduction
mighty
- Sledgehammer damage increased from 130 to 145
- Sledgehammer environmental damage increased from 550 to 685
Sword
- Sword damage increased from 45 to 74
V9S
- V9S magazine size has been increased from 18 to 24
For more, make sure you also check out What Dr. Dishonor Thinks The Game Needs To Be Successful And If The Finals Is Crossplay.
Image credit: Embark Studio